8 entries
Control & positioning
Effects that change what a Vera can do, where it can act, or what an opponent can see.
- Asleep
Vera is not able to move, cast abilities, or use items.
- Burrowed
Vera burrows underground, healing each turn while resistant to most abilities, except those that can hit underground targets.
- Drowsy
Vera falls asleep in the next turn.
- Exhausted
Vera is not able to move or cast abilities.
- Pressured
Vera has a reduced amount of time during Pick Phase.
- Snared
Vera is not able to move or cast abilities that move them.
- Unstoppable
Vera is not affected by crowd control.
11 entries
Combat modifiers
Effects that change damage, healing, stats, Charge, or how a Vera hits back.
- Cursed
Vera takes damage if the Vera that applied Cursed takes damage.
- Deflecting
Vera takes 50% less damage and redirects it.
- Drained
Vera's Charge regeneration is halved
- Enraged
Vera's stats are boosted for several turns after a failed taming attempt.
- Fortified
Vera takes 20% less damage
- Fury
Vera's abilities deal increased damage. Fury rises when an enemy damages the Vera and falls at the end of each turn; if it exceeds 5, Fury is removed and the Vera becomes Exhausted.
- Healing
Vera heals every turn.
- Inspired
Vera's strength, intellect, and charisma are increased by 25%
- Poisoned
Vera takes damage every turn.
- Vengeful
Vera deals damage back to Veras that damage it.
- Weakened
Vera's strength, intellect, and charisma are decreased by 25%
3 entries
Bonds & transformations
Effects tied to a particular Vera's abilities.
- Bonded
Damage is split between you and your Bonded ally
- Charmed
Deal 20% less damage to all Veras and 90% less damage to the Fin that applied this effect. Removed early if that Fin takes any damage.
- True Form
Unlocks Dragon Nova and Dragon Ray for 5 turns. Each use of either ability reduces the remaining status effect duration.