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Combat

Status effects

Every status effect a Vera can have, and what it does. How long an effect lasts and how strong it is depends on the ability or item that applied it.

8 entries

Control & positioning

Effects that change what a Vera can do, where it can act, or what an opponent can see.

Asleep

Vera is not able to move, cast abilities, or use items.

Burrowed

Vera burrows underground, healing each turn while resistant to most abilities, except those that can hit underground targets.

Drowsy

Vera falls asleep in the next turn.

Exhausted

Vera is not able to move or cast abilities.

Hidden

Vera is not visible to the opponent.

Pressured

Vera has a reduced amount of time during Pick Phase.

Snared

Vera is not able to move or cast abilities that move them.

Unstoppable

Vera is not affected by crowd control.

11 entries

Combat modifiers

Effects that change damage, healing, stats, Charge, or how a Vera hits back.

Cursed

Vera takes damage if the Vera that applied Cursed takes damage.

Deflecting

Vera takes 50% less damage and redirects it.

Drained

Vera's Charge regeneration is halved

Enraged

Vera's stats are boosted for several turns after a failed taming attempt.

Fortified

Vera takes 20% less damage

Fury

Vera's abilities deal increased damage. Fury rises when an enemy damages the Vera and falls at the end of each turn; if it exceeds 5, Fury is removed and the Vera becomes Exhausted.

Healing

Vera heals every turn.

Inspired

Vera's strength, intellect, and charisma are increased by 25%

Poisoned

Vera takes damage every turn.

Vengeful

Vera deals damage back to Veras that damage it.

Weakened

Vera's strength, intellect, and charisma are decreased by 25%

3 entries

Bonds & transformations

Effects tied to a particular Vera's abilities.

Bonded

Damage is split between you and your Bonded ally

Charmed

Deal 20% less damage to all Veras and 90% less damage to the Fin that applied this effect. Removed early if that Fin takes any damage.

True Form

Unlocks Dragon Nova and Dragon Ray for 5 turns. Each use of either ability reduces the remaining status effect duration.

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