Begin in the tutorial
Launch the browser game and follow the tutorial before worrying about the wider systems. Its job is to teach the interaction language you will reuse in encounters and battles.
Key points
- Read every ability's range and target pattern before confirming your choice.
- Treat movement as an action with a purpose: create an angle, escape a threat, or protect a teammate.
- Use the battle preview and event feedback to connect your choice to its resolved result.

Let the interface teach the controls
Follow the on-screen prompts rather than memorizing a list of keys. The tutorial, action highlights, ability ranges, target shapes, and battle feedback show what can be selected and what your confirmed action will do.
Key points
- Pause on an ability before choosing it and read its range, charge cost, and target pattern.
- Use highlighted legal tiles to separate a valid input from a useful tactical choice.
- If an input changes between the world and battle, trust the prompt shown by the active mode.
Build a simple first team
You can bring up to three Veras into a battle. Browse the Vera roster for playstyles that are easy to understand, then branch out once positioning and turn timing feel natural.
Key points
- Pick a Vera marked Easy if you want a forgiving start.
- Give each team member a clear job: pressure, control, protection, or repositioning.
- Learn one trio well before changing every slot at once.
Keep a short return routine
On later visits, check quests, review any patch changes, then decide whether the session is for progression, taming, crafting, PvE, or PvP. A clear goal keeps the larger world from becoming noise.

Your plan
Your next session
Saved only in this browserPick one thing to do next time you play. It is saved only in this browser.

